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Initially, the game mode felt fairly unbalanced because 20 waves versus five felt entirely unfair. Unlike the attacking team, defenders start the game with 20 waves and never gain more as the match progresses. On the flip side, the defending team must successfully hold back the attackers by depleting all of their waves. Each time an objective is captured, five more respawn waves are allotted. The attacking team is only allotted five respawn waves to start the match. It's downright foolish to throw yourself out on the frontlines without a smoke grenade and your head on a swivel. Push requires the attacking team to capture objective points in a specific order. I enjoyed the combination, but unfortunately, it relies on random online strangers to succeed, and that is always a crapshoot.Īs stated, there are three different game types available in versus mode, which somewhat making up for the small map rotation. If an observer remains within close proximity to the commander, then air support can be called in to obliterate the enemy. Commanders and observers are two interesting classes that rely on each other to succeed. A competent marksman (certainly not me!) can hold down a single lane of the map while others defend other areas. Beyond this, each class has a number of various weapons to select and customize with various scopes and add-ons.Īs I dug deeper into the versus mode, I quickly realized how important some of the classes were. Players on each team can choose between a number of different soldier classes (commander, gunner, marksman, etc.) Some classes have a limited number of slots, but anyone and everyone can be a generic rifleman if they wish. The first is the standard versus mode, which can be played either ranked or unranked and features three different game types that pit two teams of 16 against each other. Players can find three different game modes within Sandstorm. The level of realism and immersion is unparalleled in the competitive, online shooter market. Again, those looking for this kind of game should absolutely give Sandstorm a shot. All of these attentive details make up for a fantastic setting that New World Interactive clearly cares about. Reloading can be sped up by tossing your magazine, leaving behind the remaining bullets with it. Bomb-dropping drones have a buzz that rattles through your speakers while shots fire off in the distance. A single bullet can and will drop you cold. The maps aren't visually stunning, but they all have a sense of character due to the astounding audio and realism. Considering their size and complexity, I still found new hiding spots and alleyways many hours into playing. Despite the fairly small map pool, I never found myself getting tired of them. During my time with the title, I explored all six maps, which can played in both co-op mode and PvP. While close-quarters combat is certainly the focal point for each map, there are plenty of long alleyways and open streets for snipers. Set across a number of Middle Eastern-based maps, Sandstorm is an online FPS that features realistic, modern combat. Others may find it difficult to overlook some of the technical faults and poor performance before giving the game the old college try.
#INSURGENCY SANDSTORM REVIEW MANUAL#
Do you like games that require manual reload? Do you want that reload to save the magazine with its leftover bullets? Should friendly fire always be on and never be a server setting? All jests and overly, reductive questions aside, if you answered "yes" to all of the above, odds are that you'll enjoy your time with the game - warts and all. A quick set of questions will quickly confirm whether this game is for you.
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Insurgency: Sandstorm attracts a very specific kind of person and actively pushes out all others.